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Adding Your Own Content; Part 3.2 (Building Your Own Mod Menu)

Intro One of the more abundant questions were related to making a mod menu for your mod in game. I'm sure there are a plethora of approaches, but when I thought of a in-game menu, this way was the easiest. I have used unity to develop games before, so it just came a bit naturally. I'm going to use the game engine, Unity, to create my menu. Since we don't have the source code, we can't use things like prefabs or our own resources (I think). So my thought was to create the whole thing programmatically. It is possible to create a neat looking menu using the game developer's UI, but I wanted to make a template for a menu that I can use by copy pasting for other games too. If I were to use their UI, it would be specific to that game. Sure, it might not be much of a change, but I was trying to be simple and efficient than making a beautiful menu. You will need to have knowledge of C# and UnityEngine to understand and replicate my work. Creating a Mod M

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